We also got feedback for the storyboard we made for our film. In total we made around three or four storyboards before we finally had one that was good enough for us to stick to. While we were pitching our ideas to a voluntary audience we were able to identify problems with our storyboard that would have wasted a lot of time and may have even caused problems while filming e.g. there were occasions in the storyboard in which there weren't enough action reaction shots e.g. during the first scene there was a long-shot of Sarah walking away from Max, but there was no reaction from Max after that action. Our first version of a storyboard only had the names and actions of the characters and how we wanted them to portray their movement e.g. 'Sarah stomped away'. Even at this stage there were difficulties seeming as we realised we missed a lot things out because we jumped to actions that we could have missed out while filming e.g. we jumped from a close up of 'Sarah hovering furiously' to an 'extreme close-up of Sarah's feet walking up the stairs', we forgot to include a shot of her turning off the hoover or a shot or explanation of how she got to the staircase. It was due to our feedback that we were able to spot these mistakes seeming as they were able to identify problems we couldn't see e.g. "Is the hoover on or off while Sarah is walking up the stairs". This first storyboard gave us the opportunity to change things around as we were able to cut it up in little pieces e.g. we could add the shot of Max reacting to Sarah walking away very easily. This allowed us to make sure that there were always reaction shots after an action shot. It also enabled us to make sure that we included every shot in our scene in our storyboard and considered how every action would be carried out e.g we even added things like 'the next day' so we would know that it was a new scene and we could make sure we made that clear to our audience e.g. we could fade to black to show it was a new day/time. This made sure that our film was professional because it reduced the risk of amateur mistakes e.g. forgetting scenes and then spending time putting them in on production day, like my group did during the opening sequence task at AS level. Our final storyboard was a lot better. It included a lot of detail in the images, actions and camera movement, in the sense that all the information we needed was there e.g. we now knew that the noise of a hoover would act as a sound merger and lead us from scene one to two; you would be able to hear the sound of the hoover when scene one faded to black. Our feedback audience gave us suggestions on how to film certain scenes in order to create more empathy, which was what we were trying to achieve e.g. an extreme long shot of Sarah and Max standing apart really showed the distance between the two. They also gave us suggestions on better and more creative camera angles/shots we could use in order for our film to look more professional e.g. a high angle shot of Sarah would show the audience how weak she is after dealing with the loss of her husband. I learnt that there's always an opportunity to be more creative with a camera shot, to make your film look more professional and to make the audience more amazed with the way in which the film is presented. E.g. there was a close-up of Sarah's reflection in the mirror. Creating a film visually is always a challenge. I had to make three posters for my film that looked like a poster that could be used to advertise a poster in real life. The first two posters were said to not suit the codes and conventions of our short film seeming as they looked like thrillers instead of a drama, which is what our short film is e.g. my poster needed to visually show more feelings of grief. They told me that I had to change the picture I used for the poster because it looked too much like a thriller instead of a poster; however the image was very powerful. The image was a close-up of Sarah looking under the bed in low-key lighting with a shocked/scared facial expression. Due to this feedback I changed the images I used for the poster and avoided adding filters to the poster that made it look a bit ghostly or scary e.g. the filter noise that gave the image grains and made it look scary. I felt that after making these changes I was able to make a good poster that followed the codes and conventions of a drama poster. E.g. the picture I chose was a close-up of a sad Sarah that portrayed her grief very well. I found that you have to make sure that you get the codes and conventions of a particular genre right if you don't it changes the whole conception of a film e.g. an image of a couple kissing would suit a romantic film poster than a horror poster.
No comments:
Post a Comment